Files
JuegoSim/Assets/_Project/Scripts/Code/Logger/GlopalLogger.cs
T
2026-07-21 08:56:10 +03:00

34 lines
646 B
C#

using System.Collections;
using System.Collections.Generic;
using DependencyInjection;
using UnityEngine;
public class GlopalLogger : MonoBehaviour, IDependencyProvider
{
[SerializeField] private bool isActive = true;
[Provide]
public GlopalLogger provideLogger()
{
return this;
}
public void Log(string Massage)
{
if (isActive)
Debug.Log(Massage);
}
public void LogError(string Massage)
{
if (isActive)
Debug.LogError(Massage);
}
public void LogWarning(string Massage)
{
if (isActive)
Debug.LogWarning(Massage);
}
}