using System.Collections; using System.Collections.Generic; using DependencyInjection; using UnityEngine; public class GlopalLogger : MonoBehaviour, IDependencyProvider { [SerializeField] private bool isActive = true; [Provide] public GlopalLogger provideLogger() { return this; } public void Log(string Massage) { if (isActive) Debug.Log(Massage); } public void LogError(string Massage) { if (isActive) Debug.LogError(Massage); } public void LogWarning(string Massage) { if (isActive) Debug.LogWarning(Massage); } }