Files
JuegoSim/graphify-out/cache/ast/8532633c327e77ca58c8f9bc98085e1b400361c7e86203311a8942522ffa9451.json
T
2026-07-21 08:56:10 +03:00

1 line
9.9 KiB
JSON

{"nodes": [{"id": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_runtime_visualscripting_flow_framework_control_switchunit_cs", "label": "SwitchUnit.cs", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L1"}, {"id": "control_switchunit_unity_visualscripting", "label": "Unity.VisualScripting", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L3"}, {"id": "control_switchunit_switchunit", "label": "SwitchUnit", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L5"}, {"id": "unit", "label": "Unit", "file_type": "code", "source_file": "", "source_location": ""}, {"id": "ibranchunit", "label": "IBranchUnit", "file_type": "code", "source_file": "", "source_location": ""}, {"id": "control_switchunit_switchunit_definition", "label": ".Definition()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L37"}, {"id": "control_switchunit_switchunit_matches", "label": ".Matches()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L63"}, {"id": "control_switchunit_switchunit_enter", "label": ".Enter()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L68"}], "edges": [{"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_runtime_visualscripting_flow_framework_control_switchunit_cs", "target": "generic", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L1", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_runtime_visualscripting_flow_framework_control_switchunit_cs", "target": "control_switchunit_unity_visualscripting", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L3", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_runtime_visualscripting_flow_framework_control_switchunit_cs", "target": "control_switchunit_switchunit", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L5", "weight": 1.0}, {"source": "control_switchunit_switchunit", "target": "unit", "relation": "inherits", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L5", "weight": 1.0}, {"source": "control_switchunit_switchunit", "target": "ibranchunit", "relation": "inherits", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L5", "weight": 1.0}, {"source": "control_switchunit_switchunit", "target": "control_switchunit_switchunit_definition", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L37", "weight": 1.0}, {"source": "control_switchunit_switchunit", "target": "control_switchunit_switchunit_matches", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L63", "weight": 1.0}, {"source": "control_switchunit_switchunit", "target": "control_switchunit_switchunit_enter", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L68", "weight": 1.0}, {"source": "control_switchunit_switchunit_enter", "target": "control_switchunit_switchunit_matches", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L74", "weight": 1.0}], "raw_calls": [{"caller_nid": "control_switchunit_switchunit_definition", "callee": "ControlInput", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L39"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "nameof", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L39"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "ValueInput<T>", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L41"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "nameof", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L41"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "Requirement", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L43"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "Contains", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L51"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "ControlOutput", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L53"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L54"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "Succession", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L55"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "ControlOutput", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L59"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "nameof", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L59"}, {"caller_nid": "control_switchunit_switchunit_definition", "callee": "Succession", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L60"}, {"caller_nid": "control_switchunit_switchunit_matches", "callee": "Equals", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L65"}, {"caller_nid": "control_switchunit_switchunit_enter", "callee": "GetValue<T>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Control\\SwitchUnit.cs", "source_location": "L70"}]}