Files
JuegoSim/graphify-out/cache/ast/4f1496abe02ab0e9b6809e65bef5c10e23d55ed4b29ffea6089e6cd4ad884cec.json
T
2026-07-21 08:56:10 +03:00

1 line
74 KiB
JSON

{"nodes": [{"id": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "label": "NodeUtils.cs", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L1"}, {"id": "implementation_nodeutils_unityeditor_graphing", "label": "UnityEditor.Graphing", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L13"}, {"id": "implementation_nodeutils_slotconfigurationexception", "label": "SlotConfigurationException", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L15"}, {"id": "exception", "label": "Exception", "file_type": "code", "source_file": "", "source_location": ""}, {"id": "implementation_nodeutils_nodeutils", "label": "NodeUtils", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L22"}, {"id": "string", "label": "string", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L24"}, {"id": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "label": ".SlotConfigurationExceptionIfBadConfiguration()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L26"}, {"id": "implementation_nodeutils_nodeutils_getalledges", "label": ".GetAllEdges()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L44"}, {"id": "implementation_nodeutils_nodeutils_getduplicatesafenameforslot", "label": ".GetDuplicateSafeNameForSlot()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L68"}, {"id": "implementation_nodeutils_nodeutils_depthfirstcollectredirectnodefromnode", "label": ".DepthFirstCollectRedirectNodeFromNode()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L87"}, {"id": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "label": ".DepthFirstCollectNodesFromNode()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L106"}, {"id": "implementation_nodeutils_nodeutils_getparentnodes", "label": ".GetParentNodes()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L145"}, {"id": "implementation_nodeutils_nodeutils_activeleafexists", "label": ".ActiveLeafExists()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L165"}, {"id": "implementation_nodeutils_nodeutils_getchildnodes", "label": ".GetChildNodes()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L199"}, {"id": "implementation_nodeutils_nodeutils_activerootexists", "label": ".ActiveRootExists()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L217"}, {"id": "implementation_nodeutils_nodeutils_activetreeexists", "label": ".ActiveTreeExists()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L250"}, {"id": "implementation_nodeutils_nodeutils_reevaluateactivityofconnectednodes", "label": ".ReevaluateActivityOfConnectedNodes()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L263"}, {"id": "implementation_nodeutils_nodeutils_reevaluateactivityofnodelist", "label": ".ReevaluateActivityOfNodeList()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L269"}, {"id": "implementation_nodeutils_nodeutils_getforest", "label": ".GetForest()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L286"}, {"id": "implementation_nodeutils_nodeutils_getdownsteamnodesfornode", "label": ".GetDownsteamNodesForNode()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L299"}, {"id": "implementation_nodeutils_nodeutils_collectnodeset", "label": ".CollectNodeSet()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L328"}, {"id": "implementation_nodeutils_nodeutils_collectnodesnodefeedsinto", "label": ".CollectNodesNodeFeedsInto()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L359"}, {"id": "implementation_nodeutils_nodeutils_getdocumentationstring", "label": ".GetDocumentationString()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L379"}, {"id": "stack", "label": "Stack", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L384"}, {"id": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "label": ".GetEffectiveShaderStage()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L386"}, {"id": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "label": ".GetEffectiveShaderStageCapability()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L429"}, {"id": "implementation_nodeutils_nodeutils_getslotdimension", "label": ".GetSlotDimension()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L476"}, {"id": "implementation_nodeutils_nodeutils_gethlslsafename", "label": ".GetHLSLSafeName()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L502"}, {"id": "hashset", "label": "HashSet", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L539"}, {"id": "bool", "label": "bool", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L812"}, {"id": "implementation_nodeutils_nodeutils_ishlslkeyword", "label": ".IsHLSLKeyword()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L814"}, {"id": "implementation_nodeutils_nodeutils_isshaderlabkeyword", "label": ".IsShaderLabKeyWord()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L830"}, {"id": "implementation_nodeutils_nodeutils_isshadergraphkeyword", "label": ".IsShaderGraphKeyWord()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L836"}, {"id": "implementation_nodeutils_nodeutils_converttovalidhlslidentifier", "label": ".ConvertToValidHLSLIdentifier()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L842"}, {"id": "implementation_nodeutils_nodeutils_getdisplaysafename", "label": ".GetDisplaySafeName()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L857"}, {"id": "implementation_nodeutils_nodeutils_validateslotname", "label": ".ValidateSlotName()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L871"}, {"id": "implementation_nodeutils_nodeutils_floattoshadervalue", "label": ".FloatToShaderValue()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L885"}, {"id": "implementation_nodeutils_nodeutils_floattoshadervalueshaderlabsafe", "label": ".FloatToShaderValueShaderLabSafe()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L907"}], "edges": [{"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "system", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L1", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "generic", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L2", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "globalization", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L3", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "linq", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L4", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "text", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L5", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "regularexpressions", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L6", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "shadergraph", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L7", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "drawing", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L8", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "unityengine", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L9", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "pool", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L10", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "shadergraph", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L11", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "implementation_nodeutils_unityeditor_graphing", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L13", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "implementation_nodeutils_slotconfigurationexception", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L15", "weight": 1.0}, {"source": "implementation_nodeutils_slotconfigurationexception", "target": "exception", "relation": "inherits", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L15", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_shadergraph_14_0_8_editor_data_implementation_nodeutils_cs", "target": "implementation_nodeutils_nodeutils", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L22", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "string", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L24", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L26", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getalledges", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L44", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getduplicatesafenameforslot", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L68", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_depthfirstcollectredirectnodefromnode", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L87", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L106", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getparentnodes", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L145", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_activeleafexists", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L165", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getchildnodes", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L199", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_activerootexists", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L217", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_activetreeexists", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L250", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_reevaluateactivityofconnectednodes", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L263", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_reevaluateactivityofnodelist", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L269", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getforest", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L286", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getdownsteamnodesfornode", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L299", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_collectnodeset", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L328", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_collectnodeset", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L342", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_collectnodesnodefeedsinto", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L359", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getdocumentationstring", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L379", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "stack", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L384", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L386", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L429", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getslotdimension", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L476", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_gethlslsafename", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L502", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "string", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L514", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "string", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L529", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "hashset", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L539", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "hashset", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L653", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "hashset", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L802", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "bool", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L812", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_ishlslkeyword", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L814", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_isshaderlabkeyword", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L830", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_isshadergraphkeyword", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L836", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_converttovalidhlslidentifier", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L842", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_getdisplaysafename", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L857", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_validateslotname", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L871", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_floattoshadervalue", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L885", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils", "target": "string", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L904", "weight": 1.0, "context": "field"}, {"source": "implementation_nodeutils_nodeutils", "target": "implementation_nodeutils_nodeutils_floattoshadervalueshaderlabsafe", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L907", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_activeleafexists", "target": "implementation_nodeutils_nodeutils_getparentnodes", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L179", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_activerootexists", "target": "implementation_nodeutils_nodeutils_getchildnodes", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L230", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_activetreeexists", "target": "implementation_nodeutils_nodeutils_activeleafexists", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L252", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_activetreeexists", "target": "implementation_nodeutils_nodeutils_activerootexists", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L253", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_reevaluateactivityofconnectednodes", "target": "implementation_nodeutils_nodeutils_getforest", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L265", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_reevaluateactivityofconnectednodes", "target": "implementation_nodeutils_nodeutils_reevaluateactivityofnodelist", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L266", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_reevaluateactivityofnodelist", "target": "implementation_nodeutils_nodeutils_activetreeexists", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L276", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_converttovalidhlslidentifier", "target": "implementation_nodeutils_nodeutils_ishlslkeyword", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L851", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_validateslotname", "target": "implementation_nodeutils_nodeutils_getdisplaysafename", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L874", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_validateslotname", "target": "implementation_nodeutils_nodeutils_gethlslsafename", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L874", "weight": 1.0}, {"source": "implementation_nodeutils_nodeutils_validateslotname", "target": "implementation_nodeutils_nodeutils_converttovalidhlslidentifier", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L874", "weight": 1.0}], "raw_calls": [{"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "ToList", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L30"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "AddRange", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L31"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "Except", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L31"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "Select", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L31"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "GetInputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L31"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "ToList", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L33"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "AddRange", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L34"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "Except", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L34"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "Select", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L34"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "GetOutputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L34"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "Select", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L39"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "ToString", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L39"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "Format", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L41"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "Join", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L41"}, {"caller_nid": "implementation_nodeutils_nodeutils_slotconfigurationexceptionifbadconfiguration", "callee": "ToArray", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L41"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "Get", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L47"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "AddRange", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L49"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "GetInputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L49"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "AddRange", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L53"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L53"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "Clear", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L56"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "AddRange", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L57"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "GetOutputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L57"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "AddRange", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L61"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L61"}, {"caller_nid": "implementation_nodeutils_nodeutils_getalledges", "callee": "Release", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L64"}, {"caller_nid": "implementation_nodeutils_nodeutils_getduplicatesafenameforslot", "callee": "GetSlots", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L71"}, {"caller_nid": "implementation_nodeutils_nodeutils_getduplicatesafenameforslot", "callee": "Trim", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L73"}, {"caller_nid": "implementation_nodeutils_nodeutils_getduplicatesafenameforslot", "callee": "SanitizeName", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L74"}, {"caller_nid": "implementation_nodeutils_nodeutils_getduplicatesafenameforslot", "callee": "Select", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L74"}, {"caller_nid": "implementation_nodeutils_nodeutils_getduplicatesafenameforslot", "callee": "Where", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L74"}, {"caller_nid": "implementation_nodeutils_nodeutils_getduplicatesafenameforslot", "callee": "RawDisplayName", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L74"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectredirectnodefromnode", "callee": "FindSlot<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L89"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectredirectnodefromnode", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L90"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectredirectnodefromnode", "callee": "GetSlotReference", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L103"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "Contains", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L114"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "FirstOrDefault", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L123"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "Where", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L123"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "GetSlotIdForPermutation", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L124"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "Select", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L128"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "GetInputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L128"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L133"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "GetSlotReference", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L133"}, {"caller_nid": "implementation_nodeutils_nodeutils_depthfirstcollectnodesfromnode", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L142"}, {"caller_nid": "implementation_nodeutils_nodeutils_getparentnodes", "callee": "Select", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L148"}, {"caller_nid": "implementation_nodeutils_nodeutils_getparentnodes", "callee": "GetInputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L148"}, {"caller_nid": "implementation_nodeutils_nodeutils_getparentnodes", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L153"}, {"caller_nid": "implementation_nodeutils_nodeutils_getparentnodes", "callee": "FindSlot<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L153"}, {"caller_nid": "implementation_nodeutils_nodeutils_getparentnodes", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L158"}, {"caller_nid": "implementation_nodeutils_nodeutils_getchildnodes", "callee": "Select", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L202"}, {"caller_nid": "implementation_nodeutils_nodeutils_getchildnodes", "callee": "GetOutputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L202"}, {"caller_nid": "implementation_nodeutils_nodeutils_getchildnodes", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L205"}, {"caller_nid": "implementation_nodeutils_nodeutils_getchildnodes", "callee": "FindSlot<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L205"}, {"caller_nid": "implementation_nodeutils_nodeutils_getchildnodes", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L210"}, {"caller_nid": "implementation_nodeutils_nodeutils_reevaluateactivityofnodelist", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L279"}, {"caller_nid": "implementation_nodeutils_nodeutils_reevaluateactivityofnodelist", "callee": "SetActive", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L281"}, {"caller_nid": "implementation_nodeutils_nodeutils_getforest", "callee": "PropagateNodes", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L291"}, {"caller_nid": "implementation_nodeutils_nodeutils_getforest", "callee": "PropagateNodes", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L294"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdownsteamnodesfornode", "callee": "Select", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L309"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdownsteamnodesfornode", "callee": "GetOutputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L309"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdownsteamnodesfornode", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L312"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdownsteamnodesfornode", "callee": "FindSlot<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L312"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdownsteamnodesfornode", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L325"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodeset", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L332"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodeset", "callee": "GetSlotReference", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L332"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodeset", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L344"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodeset", "callee": "Get", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L349"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodeset", "callee": "GetInputSlots", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L351"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodesnodefeedsinto", "callee": "Contains", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L364"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodesnodefeedsinto", "callee": "GetOutputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L367"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodesnodefeedsinto", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L369"}, {"caller_nid": "implementation_nodeutils_nodeutils_collectnodesnodefeedsinto", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L376"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdocumentationstring", "callee": "GetPageLink", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L381"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdocumentationstring", "callee": "Replace", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L381"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "Clear", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L389"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "Push", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L390"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "Any", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L391"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "Pop", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L393"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "TryGetShaderStage", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L395"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L400"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "Push", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L403"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "FindOutputSlot<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L403"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L408"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "Push", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L411"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "FindInputSlot<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L411"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "Empty<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L416"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "GetInputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L418"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "GetOutputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L420"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstage", "callee": "Push", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L422"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "Clear", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L432"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "Push", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L433"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "Any", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L435"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "Pop", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L437"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L447"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "Push", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L450"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "FindOutputSlot<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L450"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "GetEdges", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L455"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "Push", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L458"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "FindInputSlot<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L458"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "Empty<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L463"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "GetInputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L465"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "GetOutputSlots<MaterialSlot>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L467"}, {"caller_nid": "implementation_nodeutils_nodeutils_geteffectiveshaderstagecapability", "callee": "Push", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L469"}, {"caller_nid": "implementation_nodeutils_nodeutils_gethlslsafename", "callee": "ToCharArray", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L504"}, {"caller_nid": "implementation_nodeutils_nodeutils_gethlslsafename", "callee": "FindAll<char>", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L505"}, {"caller_nid": "implementation_nodeutils_nodeutils_gethlslsafename", "callee": "IsLetterOrDigit", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L505"}, {"caller_nid": "implementation_nodeutils_nodeutils_gethlslsafename", "callee": "IsDigit", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L507"}, {"caller_nid": "implementation_nodeutils_nodeutils_ishlslkeyword", "callee": "Add", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L820"}, {"caller_nid": "implementation_nodeutils_nodeutils_ishlslkeyword", "callee": "Contains", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L825"}, {"caller_nid": "implementation_nodeutils_nodeutils_isshaderlabkeyword", "callee": "Contains", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L832"}, {"caller_nid": "implementation_nodeutils_nodeutils_isshaderlabkeyword", "callee": "ToLower", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L832"}, {"caller_nid": "implementation_nodeutils_nodeutils_isshadergraphkeyword", "callee": "Contains", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L838"}, {"caller_nid": "implementation_nodeutils_nodeutils_converttovalidhlslidentifier", "callee": "Replace", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L848"}, {"caller_nid": "implementation_nodeutils_nodeutils_converttovalidhlslidentifier", "callee": "Replace", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L849"}, {"caller_nid": "implementation_nodeutils_nodeutils_converttovalidhlslidentifier", "callee": "IsDigit", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L851"}, {"caller_nid": "implementation_nodeutils_nodeutils_converttovalidhlslidentifier", "callee": "Invoke", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L851"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdisplaysafename", "callee": "Append", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L865"}, {"caller_nid": "implementation_nodeutils_nodeutils_getdisplaysafename", "callee": "ToString", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L868"}, {"caller_nid": "implementation_nodeutils_nodeutils_floattoshadervalue", "callee": "IsPositiveInfinity", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L887"}, {"caller_nid": "implementation_nodeutils_nodeutils_floattoshadervalue", "callee": "IsNegativeInfinity", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L891"}, {"caller_nid": "implementation_nodeutils_nodeutils_floattoshadervalue", "callee": "IsNaN", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L895"}, {"caller_nid": "implementation_nodeutils_nodeutils_floattoshadervalue", "callee": "ToString", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L900"}, {"caller_nid": "implementation_nodeutils_nodeutils_floattoshadervalueshaderlabsafe", "callee": "IsPositiveInfinity", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L909"}, {"caller_nid": "implementation_nodeutils_nodeutils_floattoshadervalueshaderlabsafe", "callee": "IsNegativeInfinity", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L913"}, {"caller_nid": "implementation_nodeutils_nodeutils_floattoshadervalueshaderlabsafe", "callee": "IsNaN", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L917"}, {"caller_nid": "implementation_nodeutils_nodeutils_floattoshadervalueshaderlabsafe", "callee": "ToString", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.shadergraph@14.0.8\\Editor\\Data\\Implementation\\NodeUtils.cs", "source_location": "L923"}]}