31 lines
563 B
C#
31 lines
563 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Block : MonoBehaviour
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{
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[SerializeField] private BlockData blockData;
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private string blockId;
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public abstract void setupBlock();
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public abstract void simulate();
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public BlockData getBlockData()
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{
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return blockData;
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}
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public void SetBlockData(BlockData BD) => blockData = BD;
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public void setBlockId(string id)
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{
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blockId = id;
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}
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public string getBlockId()
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{
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return blockId;
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}
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}
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