62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEditor;
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public static class Setup
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{
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[MenuItem("Tools/Setup/CreateFolderStructure")]
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public static void CreateDefaultFolders()
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{
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Folders.CreateDefault("_Project", "Animations" , "Art" , "Audio" , "Data", "Prefabs" , "Scenes" , "Scripts");
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Folders.CreateDefault("_Project/Art", "UI" , "Texture" , "Materials" , "Models");
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Folders.CreateDefault("_Project/Scenes", "GameScenes" , "TestLabs");
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Folders.CreateDefault("_Project/Audio", "BackgroundMusic", "SFX");
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Folders.CreateDefault("_Project/Scripts", "Shaders" , "Code");
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Folders.CreateDefault("_Project/Prefabs", "XR Prefabs", "System Prefabs" , "Partical Prefabs");
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AssetDatabase.Refresh();
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}
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[MenuItem("Tools/Setup/ImportAssets")]
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public static void ImportAssets()
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{
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Assets.ImportAsset("DOTween HOTween v2.unitypackage" , "Demigiant/Editor ExtensionsAnimation");
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Assets.ImportAsset("Colored Hierarchy Headers.unitypackage", "Baedrick/Editor ExtensionsUtilities");
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Assets.ImportAsset("CGHierarchyIcons.unitypackage", "Franco Rosatto/Editor ExtensionsUtilities");
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Assets.ImportAsset("Folder.Icons.v0.1.2.unitypackage", "WooshiiDev");
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}
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static class Folders
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{
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public static void CreateDefault(string root, params string[] folders)
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{
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var fullpath = Path.Combine(Application.dataPath, root);
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foreach (var folder in folders)
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{
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var path = Path.Combine(fullpath , folder);
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if(!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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}
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}
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}
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public static class Assets
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{
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public static void ImportAsset(string asset , string subfolder, string folder = "C:/Users/hussi/AppData/Roaming/Unity/Asset Store-5.x")
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{
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AssetDatabase.ImportPackage(Path.Combine(folder, subfolder, asset), false);
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}
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}
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}
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