Files
JuegoSim/Assets/Editor/Setup.cs
T
2026-07-21 08:56:10 +03:00

62 lines
2.0 KiB
C#

using System.IO;
using UnityEngine;
using UnityEditor;
public static class Setup
{
[MenuItem("Tools/Setup/CreateFolderStructure")]
public static void CreateDefaultFolders()
{
Folders.CreateDefault("_Project", "Animations" , "Art" , "Audio" , "Data", "Prefabs" , "Scenes" , "Scripts");
Folders.CreateDefault("_Project/Art", "UI" , "Texture" , "Materials" , "Models");
Folders.CreateDefault("_Project/Scenes", "GameScenes" , "TestLabs");
Folders.CreateDefault("_Project/Audio", "BackgroundMusic", "SFX");
Folders.CreateDefault("_Project/Scripts", "Shaders" , "Code");
Folders.CreateDefault("_Project/Prefabs", "XR Prefabs", "System Prefabs" , "Partical Prefabs");
AssetDatabase.Refresh();
}
[MenuItem("Tools/Setup/ImportAssets")]
public static void ImportAssets()
{
Assets.ImportAsset("DOTween HOTween v2.unitypackage" , "Demigiant/Editor ExtensionsAnimation");
Assets.ImportAsset("Colored Hierarchy Headers.unitypackage", "Baedrick/Editor ExtensionsUtilities");
Assets.ImportAsset("CGHierarchyIcons.unitypackage", "Franco Rosatto/Editor ExtensionsUtilities");
Assets.ImportAsset("Folder.Icons.v0.1.2.unitypackage", "WooshiiDev");
}
static class Folders
{
public static void CreateDefault(string root, params string[] folders)
{
var fullpath = Path.Combine(Application.dataPath, root);
foreach (var folder in folders)
{
var path = Path.Combine(fullpath , folder);
if(!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
}
}
}
public static class Assets
{
public static void ImportAsset(string asset , string subfolder, string folder = "C:/Users/hussi/AppData/Roaming/Unity/Asset Store-5.x")
{
AssetDatabase.ImportPackage(Path.Combine(folder, subfolder, asset), false);
}
}
}