1 line
9.5 KiB
JSON
1 line
9.5 KiB
JSON
{"nodes": [{"id": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_inputsystem_1_7_0_inputsystem_utilities_savedstate_cs", "label": "SavedState.cs", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L1"}, {"id": "utilities_savedstate_unityengine_inputsystem_utilities", "label": "UnityEngine.InputSystem.Utilities", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L3"}, {"id": "utilities_savedstate_isavedstate", "label": "ISavedState", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L9"}, {"id": "utilities_savedstate_isavedstate_staticdisposecurrentstate", "label": ".StaticDisposeCurrentState()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L15"}, {"id": "utilities_savedstate_isavedstate_restoresavedstate", "label": ".RestoreSavedState()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L20"}, {"id": "utilities_savedstate_savedstructstate", "label": "SavedStructState", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L29"}, {"id": "utilities_savedstate_savedstructstate_staticdisposecurrentstate", "label": ".StaticDisposeCurrentState()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L48"}, {"id": "utilities_savedstate_savedstructstate_restoresavedstate", "label": ".RestoreSavedState()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L57"}, {"id": "t", "label": "T", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L66"}, {"id": "typedrestore", "label": "TypedRestore", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L67"}, {"id": "action", "label": "Action", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L68"}], "edges": [{"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_inputsystem_1_7_0_inputsystem_utilities_savedstate_cs", "target": "system", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L1", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_inputsystem_1_7_0_inputsystem_utilities_savedstate_cs", "target": "utilities_savedstate_unityengine_inputsystem_utilities", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L3", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_inputsystem_1_7_0_inputsystem_utilities_savedstate_cs", "target": "utilities_savedstate_isavedstate", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L9", "weight": 1.0}, {"source": "utilities_savedstate_isavedstate", "target": "utilities_savedstate_isavedstate_staticdisposecurrentstate", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L15", "weight": 1.0}, {"source": "utilities_savedstate_isavedstate", "target": "utilities_savedstate_isavedstate_restoresavedstate", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L20", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_inputsystem_1_7_0_inputsystem_utilities_savedstate_cs", "target": "utilities_savedstate_savedstructstate", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L29", "weight": 1.0}, {"source": "utilities_savedstate_savedstructstate", "target": "utilities_savedstate_isavedstate", "relation": "inherits", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L29", "weight": 1.0}, {"source": "utilities_savedstate_savedstructstate", "target": "utilities_savedstate_savedstructstate_staticdisposecurrentstate", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L48", "weight": 1.0}, {"source": "utilities_savedstate_savedstructstate", "target": "utilities_savedstate_savedstructstate_restoresavedstate", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L57", "weight": 1.0}, {"source": "utilities_savedstate_savedstructstate", "target": "t", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L66", "weight": 1.0, "context": "field"}, {"source": "utilities_savedstate_savedstructstate", "target": "typedrestore", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L67", "weight": 1.0, "context": "field"}, {"source": "utilities_savedstate_savedstructstate", "target": "action", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L68", "weight": 1.0, "context": "field"}], "raw_calls": [{"caller_nid": "utilities_savedstate_savedstructstate_staticdisposecurrentstate", "callee": "m_StaticDisposeCurrentState", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L52"}, {"caller_nid": "utilities_savedstate_savedstructstate_restoresavedstate", "callee": "Assert", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L59"}, {"caller_nid": "utilities_savedstate_savedstructstate_restoresavedstate", "callee": "nameof", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L60"}, {"caller_nid": "utilities_savedstate_savedstructstate_restoresavedstate", "callee": "nameof", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L60"}, {"caller_nid": "utilities_savedstate_savedstructstate_restoresavedstate", "callee": "Assert", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L61"}, {"caller_nid": "utilities_savedstate_savedstructstate_restoresavedstate", "callee": "nameof", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L61"}, {"caller_nid": "utilities_savedstate_savedstructstate_restoresavedstate", "callee": "m_RestoreAction", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.inputsystem@1.7.0\\InputSystem\\Utilities\\SavedState.cs", "source_location": "L62"}]} |