15 lines
346 B
C#
15 lines
346 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "BlocksGraph", menuName = "BlocksGraph", order = 0)]
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public class BlocksGraph : ScriptableObject
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{
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private Dictionary<BlockNode, List<BlockNode>> graph = new Dictionary<BlockNode, List<BlockNode>>();
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private BlockNode root;
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}
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