17 lines
320 B
C#
17 lines
320 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CodingBlock : Block
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{
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public override void setupBlock()
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{
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throw new System.NotImplementedException();
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}
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public override void simulate()
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{
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throw new System.NotImplementedException();
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}
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}
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