14 lines
336 B
C#
14 lines
336 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "BlockData", menuName = "Blocks/Block Data", order = 51)]
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public class BlockData : ScriptableObject
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{
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[Header("Block Info")]
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public string blockName;
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public GameObject blockPrefab;
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public CategoryData associatedCategory;
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[Header("Icon")]
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public Texture2D icon;
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} |