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2026-07-21 08:56:10 +03:00

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@startuml
class GhostManager {
+ {static} getInstance() : GhostManager
+ SetMovementStrategy(strategy:IGhostMovementStrategy) : void
+ setDrag(drag:bool) : void
+ ForcePlace() : void
+ SetupBlock(blockData:BlockData) : void
+ SetupExistingBlock(sourceObject:GameObject, strategy:IGhostMovementStrategy) : void
+ HasActiveGhost() : bool
+ isGhost(obj:GameObject) : bool
+ ClearGhost() : void
+ ClearGhostData() : void
+ onClearAddListener(action:UnityAction) : void
+ setupBlock(blockData:BlockData) : void
+ clearGhost() : void
+ clearGhostData() : void
}
MonoBehaviour <|-- GhostManager
GhostManager --> "GhostTransform" Transform
@enduml