Files
JuegoSim/graphify-out/cache/ast/91f3d32489ddfbf903118764477012277e2d10b8d390c579a15231fdc83fce14.json
2026-07-21 08:56:10 +03:00

1 line
6.2 KiB
JSON

{"nodes": [{"id": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_burst_1_8_8_editor_burstmath_cs", "label": "BurstMath.cs", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L1"}, {"id": "editor_burstmath_unity_burst_editor", "label": "Unity.Burst.Editor", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L3"}, {"id": "editor_burstmath_burstmath", "label": "BurstMath", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L5"}, {"id": "float", "label": "float", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L7"}, {"id": "editor_burstmath_burstmath_anglepoint", "label": ".AnglePoint()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L16"}, {"id": "editor_burstmath_burstmath_calculateangle", "label": ".CalculateAngle()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L33"}, {"id": "editor_burstmath_burstmath_adjustedcontains", "label": ".AdjustedContains()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L51"}, {"id": "editor_burstmath_burstmath_withinrange", "label": ".WithinRange()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L64"}, {"id": "editor_burstmath_burstmath_rounddowntonearest", "label": ".RoundDownToNearest()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L86"}], "edges": [{"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_burst_1_8_8_editor_burstmath_cs", "target": "unityengine", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L1", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_burst_1_8_8_editor_burstmath_cs", "target": "editor_burstmath_unity_burst_editor", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L3", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_burst_1_8_8_editor_burstmath_cs", "target": "editor_burstmath_burstmath", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L5", "weight": 1.0}, {"source": "editor_burstmath_burstmath", "target": "float", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L7", "weight": 1.0, "context": "field"}, {"source": "editor_burstmath_burstmath", "target": "editor_burstmath_burstmath_anglepoint", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L16", "weight": 1.0}, {"source": "editor_burstmath_burstmath", "target": "editor_burstmath_burstmath_calculateangle", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L33", "weight": 1.0}, {"source": "editor_burstmath_burstmath", "target": "editor_burstmath_burstmath_adjustedcontains", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L51", "weight": 1.0}, {"source": "editor_burstmath_burstmath", "target": "editor_burstmath_burstmath_withinrange", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L64", "weight": 1.0}, {"source": "editor_burstmath_burstmath", "target": "editor_burstmath_burstmath_rounddowntonearest", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L86", "weight": 1.0}], "raw_calls": [{"caller_nid": "editor_burstmath_burstmath_anglepoint", "callee": "Sin", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L20"}, {"caller_nid": "editor_burstmath_burstmath_anglepoint", "callee": "Cos", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L21"}, {"caller_nid": "editor_burstmath_burstmath_calculateangle", "callee": "Atan", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L36"}, {"caller_nid": "editor_burstmath_burstmath_rounddowntonearest", "callee": "Floor", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.burst@1.8.8\\Editor\\BurstMath.cs", "source_location": "L90"}]}