Files
2026-07-21 08:56:10 +03:00

15 lines
346 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "BlocksGraph", menuName = "BlocksGraph", order = 0)]
public class BlocksGraph : ScriptableObject
{
private Dictionary<BlockNode, List<BlockNode>> graph = new Dictionary<BlockNode, List<BlockNode>>();
private BlockNode root;
}