Files
2026-07-21 08:56:10 +03:00

16 lines
340 B
C#

using UnityEngine;
/// <summary>
/// fallback to collision validator
/// </summary>
public class DefaultBlockValidator : IBlockValidator
{
public bool IsValid(BlockEditContext ctx)
{
IValidator v = ctx.GhostObject.GetComponent<IValidator>();
return v != null ? v.IsValidPlacement(ctx.GhostObject) : true;
}
}