16 lines
340 B
C#
16 lines
340 B
C#
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// fallback to collision validator
|
|
/// </summary>
|
|
public class DefaultBlockValidator : IBlockValidator
|
|
{
|
|
public bool IsValid(BlockEditContext ctx)
|
|
{
|
|
IValidator v = ctx.GhostObject.GetComponent<IValidator>();
|
|
return v != null ? v.IsValidPlacement(ctx.GhostObject) : true;
|
|
}
|
|
}
|
|
|