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using DependencyInjection.ScriptableObjects;
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using UnityEngine;
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/// <summary>
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/// Concrete ScriptableObject anchor for IPlacementHandler.
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/// Injected at runtime so consumers always hold a stable typed reference
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/// and can react to handler swaps via the OnValueChanged event.
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/// </summary>
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[CreateAssetMenu(fileName = "GhostAnchor", menuName = "Dependency Injection/Ghost Anchor")]
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public class GhostAnchor : RuntimeAnchor<IPlacementHandler>
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{
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}
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