14 lines
450 B
C#
14 lines
450 B
C#
using DependencyInjection.ScriptableObjects;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Concrete ScriptableObject anchor for IPlacementHandler.
|
|
/// Injected at runtime so consumers always hold a stable typed reference
|
|
/// and can react to handler swaps via the OnValueChanged event.
|
|
/// </summary>
|
|
[CreateAssetMenu(fileName = "GhostAnchor", menuName = "Dependency Injection/Ghost Anchor")]
|
|
public class GhostAnchor : RuntimeAnchor<IPlacementHandler>
|
|
{
|
|
|
|
}
|