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@startuml
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interface ISocket {
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GetTransform() : Transform
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GetSocketType() : SocketType
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GetSocketRadius() : float
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IsOccupied() : bool
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GetOccupyingObject() : GameObject
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SetOccupied(obj:GameObject) : void
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Release() : void
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CanAccept(otherSocket:ISocket, isJoint:bool) : bool
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GetNormal() : Vector3
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}
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enum SocketType {
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Regular,
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JointHost,
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JointEnd,
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Universal,
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}
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@enduml
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