Files
JuegoSim/-o/Sockets/ISocket.puml
T
2026-07-21 08:56:10 +03:00

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@startuml
interface ISocket {
GetTransform() : Transform
GetSocketType() : SocketType
GetSocketRadius() : float
IsOccupied() : bool
GetOccupyingObject() : GameObject
SetOccupied(obj:GameObject) : void
Release() : void
CanAccept(otherSocket:ISocket, isJoint:bool) : bool
GetNormal() : Vector3
}
enum SocketType {
Regular,
JointHost,
JointEnd,
Universal,
}
@enduml