Files
JuegoSim/Assets/_Project/Scripts/Code/InteractionLayer/Managers/InteractionManager.cs
T
2026-07-21 08:56:10 +03:00

49 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class InteractionManager : MonoBehaviour
{
private static InteractionManager instance;
private CommandHandler commandHandler;
private GhostManagerV2 ghostManager;
private SelectionManager selectionManager;
private UIManager uiManager;
private void Awake()
{
if (instance == null) instance = this;
else Destroy(this.gameObject);
}
public static InteractionManager getInstance()
{
return instance;
}
private void Start()
{
commandHandler = CommandHandler.getInstance();
ghostManager = GhostManagerV2.getInstance();
selectionManager = SelectionManager.getInstance();
uiManager = UIManager.getInstance();
setupListeners();
}
private void setupListeners()
{
uiManager.onSelectEvent.AddListener(blockData =>
{
ghostManager.setupBlock(blockData);
});
ghostManager.onClearAddListener(() =>
{
uiManager.deselectUIInteractable();
});
}
}