Files
JuegoSim/Assets/_Project/Scripts/Code/InputSystem/InputModeManager.cs
T
2026-07-21 08:56:10 +03:00

35 lines
770 B
C#

using System.Collections.Generic;
using UnityEngine;
public enum InputMode
{
Camera,
ObjectDragging,
UI,
Gizmo,
}
public class InputModeManager
{
private static readonly List<InputMode> _list = new List<InputMode>();
public static InputMode Current => _list.Count > 0 ? _list[_list.Count - 1] : InputMode.Camera;
public static void Push(InputMode mode) => _list.Add(mode);
public static void Pop(InputMode mode)
{
if (_list.Count > 0) _list.Remove(mode);
}
public static bool Has(InputMode mode) => _list.Contains(mode);
public static bool Is(InputMode mode) => Current == mode;
public static void debugCurrentList()
{
foreach (InputMode mode in _list)
Debug.Log(mode);
}
}