Files
JuegoSim/Assets/_Project/Scripts/Code/BlockExtensions/Concrete/GhostAnchor.cs
T
2026-07-21 08:56:10 +03:00

14 lines
450 B
C#

using DependencyInjection.ScriptableObjects;
using UnityEngine;
/// <summary>
/// Concrete ScriptableObject anchor for IPlacementHandler.
/// Injected at runtime so consumers always hold a stable typed reference
/// and can react to handler swaps via the OnValueChanged event.
/// </summary>
[CreateAssetMenu(fileName = "GhostAnchor", menuName = "Dependency Injection/Ghost Anchor")]
public class GhostAnchor : RuntimeAnchor<IPlacementHandler>
{
}