Files
JuegoSim/Assets/_Project/Scripts/Code/ActionBehaviours/ToggleBehavior.cs
T
2026-07-21 08:56:10 +03:00

30 lines
619 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public abstract class ToggleBehaviour : MonoBehaviour, IBehaviour
{
[SerializeField] private Toggle toggle;
private bool isActivated = false;
protected virtual void Start()
{
toggle.onValueChanged.AddListener(value => init());
}
private void init()
{
if (isActivated)
Deactivate();
else
Activate();
isActivated = !isActivated; // flip the flag
}
public abstract void Activate();
public abstract void Deactivate();
}