Files
JuegoSim/-o/VirtualPlatform/CanvasVirtualPlatformManager.puml
T
2026-07-21 08:56:10 +03:00

40 lines
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@startuml
enum PlaneAxis {
XZ= 0,
XY= 1,
YZ= 2,
}
class VirtualPlane {
+ planeAxis : PlaneAxis
+ canvasGrid : GameObject
+ colliderObject : GameObject
}
class CanvasVirtualPlatformManager {
- {static} instance : CanvasVirtualPlatformManager
- virtualPlanes : VirtualPlane[]
- colliderThickness : float = 0.1f
- colliderLayer : string = "World"
- currentPlane : PlaneAxis
- platformVisible : bool = true
- Awake() : void
+ {static} getInstance() : CanvasVirtualPlatformManager
- Start() : void
- GenerateColliders() : void
- GetColliderRotation(axis:PlaneAxis) : Quaternion
+ RegenerateColliders() : void
+ SwitchToPlane(plane:PlaneAxis) : void
+ TogglePlatformVisibility(visible:bool) : void
- UpdatePlaneVisibility() : void
+ ToggleGridVisibility(visible:bool) : void
+ GetCurrentPlane() : PlaneAxis
+ IsPlatformVisible() : bool
+ GetCurrentCollider() : GameObject
+ GetCurrentCanvas() : GameObject
+ SetCanvasSize(planeAxis:PlaneAxis, width:float, height:float) : void
+ SetCurrentCanvasSize(width:float, height:float) : void
- RegenerateSingleCollider(plane:VirtualPlane) : void
+ GetCurrentCanvasSize() : Vector2
}
MonoBehaviour <|-- CanvasVirtualPlatformManager
@enduml