Files
JuegoSim/-o/InteractionLayer/Managers/GhostExtensions/AxisRotateStrategy.puml
T
2026-07-21 08:56:10 +03:00

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@startuml
class AxisRotateStrategy {
+ OverridesSurfaceTracking : bool <<get>>
- <<readonly>> _localAxis : LocalAxis
- <<readonly>> _lockedPosition : Vector3
- _isRotating : bool
- _pendingDegrees : float
- _lastMousePos : Vector2
+ Sensitivity : float = 0.4f
+ AxisRotateStrategy(localAxis:LocalAxis, lockedPosition:Vector3)
+ BeginRotate() : void
+ EndRotate() : void
+ UpdateMovement(ctx:GhostMovementContext) : void
- GetWorldAxis(t:Transform) : Vector3
- {static} SnapToNearestRightAngle(q:Quaternion) : Quaternion
}
enum LocalAxis {
Up,
Forward,
Right,
}
IGhostMovementStrategy <|-- AxisRotateStrategy
AxisRotateStrategy +-- LocalAxis
@enduml