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JuegoSim/plantuml/Assets/NaughtyAttributes/Scripts/Test/MinMaxValueTest.puml
T
2026-07-21 08:56:10 +03:00

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@startuml
class MinMaxValueTest {
+ min0Int : int
+ max0Int : int
+ range01Float : float
}
class MinMaxValueNest1 {
+ min0Int : int
+ max0Int : int
+ range01Float : float
}
class MinMaxValueNest2 {
+ min0Int : int
+ max0Int : int
+ range01Float : float
}
MonoBehaviour <|-- MinMaxValueTest
MinMaxValueTest --> "range01Vector2" Vector2
MinMaxValueTest --> "range01Vector3" Vector3
MinMaxValueTest --> "range01Vector4" Vector4
MinMaxValueTest --> "min0Vector2Int" Vector2Int
MinMaxValueTest --> "max100Vector2Int" Vector2Int
MinMaxValueTest --> "min0Vector3Int" Vector3Int
MinMaxValueTest --> "max100Vector3Int" Vector3Int
MinMaxValueTest --> "nest1" MinMaxValueNest1
MinMaxValueNest1 --> "range01Vector2" Vector2
MinMaxValueNest1 --> "range01Vector3" Vector3
MinMaxValueNest1 --> "range01Vector4" Vector4
MinMaxValueNest1 --> "min0Vector2Int" Vector2Int
MinMaxValueNest1 --> "max100Vector2Int" Vector2Int
MinMaxValueNest1 --> "min0Vector3Int" Vector3Int
MinMaxValueNest1 --> "max100Vector3Int" Vector3Int
MinMaxValueNest1 --> "nest2" MinMaxValueNest2
MinMaxValueNest2 --> "range01Vector2" Vector2
MinMaxValueNest2 --> "range01Vector3" Vector3
MinMaxValueNest2 --> "range01Vector4" Vector4
MinMaxValueNest2 --> "min0Vector2Int" Vector2Int
MinMaxValueNest2 --> "max100Vector2Int" Vector2Int
MinMaxValueNest2 --> "min0Vector3Int" Vector3Int
MinMaxValueNest2 --> "max100Vector3Int" Vector3Int
@enduml