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106 KiB
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1 line
106 KiB
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{"nodes": [{"id": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_timeline_1_7_5_editor_state_windowstate_cs", "label": "WindowState.cs", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L1"}, {"id": "state_windowstate_unityeditor_timeline", "label": "UnityEditor.Timeline", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L19"}, {"id": "state_windowstate_iwindowstate", "label": "IWindowState", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L26"}, {"id": "state_windowstate_iwindowstate_setcurrentsequence", "label": ".SetCurrentSequence()", "file_type": "code", "source_file": 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"label": "TimelineWindowAnalytics", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L505"}, {"id": "state_windowstate_windowstate_settimeareatransform", "label": ".SetTimeAreaTransform()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L507"}, {"id": "state_windowstate_windowstate_settimeareashownrange", "label": ".SetTimeAreaShownRange()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L513"}, {"id": "state_windowstate_windowstate_timeareachanged", "label": ".TimeAreaChanged()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L519"}, {"id": "state_windowstate_windowstate_resetpreviewmode", "label": ".ResetPreviewMode()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L527"}, {"id": "state_windowstate_windowstate_timeisinrange", "label": ".TimeIsInRange()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L534"}, {"id": "state_windowstate_windowstate_rangeisvisible", "label": ".RangeIsVisible()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L540"}, {"id": "state_windowstate_windowstate_ensureplayheadisvisible", "label": ".EnsurePlayHeadIsVisible()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L546"}, {"id": "state_windowstate_windowstate_setplayheadtomiddle", "label": ".SetPlayHeadToMiddle()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L561"}, {"id": "state_windowstate_windowstate_updatelastframetime", "label": ".UpdateLastFrameTime()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L595"}, {"id": "state_windowstate_windowstate_getwindow", "label": ".GetWindow()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L664"}, {"id": "state_windowstate_windowstate_play", "label": ".Play()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L669"}, {"id": "state_windowstate_windowstate_pause", "label": ".Pause()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L700"}, {"id": "state_windowstate_windowstate_setplaying", "label": ".SetPlaying()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L711"}, {"id": "state_windowstate_windowstate_stop", "label": ".Stop()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L726"}, {"id": "state_windowstate_windowstate_invokeplaystatechangecallback", "label": ".InvokePlayStateChangeCallback()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L736"}, {"id": "state_windowstate_windowstate_rebuildplayablegraph", "label": ".RebuildPlayableGraph()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L742"}, {"id": "state_windowstate_windowstate_evaluate", "label": ".Evaluate()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L756"}, {"id": "state_windowstate_windowstate_evaluateimmediate", "label": ".EvaluateImmediate()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L775"}, {"id": "state_windowstate_windowstate_refresh", "label": ".Refresh()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L791"}, {"id": "state_windowstate_windowstate_updateviewstatehash", "label": ".UpdateViewStateHash()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L799"}, {"id": "state_windowstate_windowstate_iseditingasubtimeline", "label": ".IsEditingASubTimeline()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L806"}, {"id": "state_windowstate_windowstate_iseditinganemptytimeline", "label": ".IsEditingAnEmptyTimeline()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L811"}, {"id": "state_windowstate_windowstate_iseditingaprefabasset", "label": ".IsEditingAPrefabAsset()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L816"}, {"id": "state_windowstate_windowstate_iscurrenteditingasequencertextfield", "label": ".IsCurrentEditingASequencerTextField()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L822"}, {"id": "state_windowstate_windowstate_timetotimeareapixel", "label": ".TimeToTimeAreaPixel()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L833"}, {"id": "state_windowstate_windowstate_timetoscreenspacepixel", "label": ".TimeToScreenSpacePixel()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L841"}, {"id": "state_windowstate_windowstate_timetopixel", "label": ".TimeToPixel()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L849"}, {"id": "state_windowstate_windowstate_pixeltotime", "label": ".PixelToTime()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L854"}, {"id": "state_windowstate_windowstate_pixeldeltatodeltatime", "label": ".PixelDeltaToDeltaTime()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L859"}, {"id": "state_windowstate_windowstate_timeareapixeltotime", "label": ".TimeAreaPixelToTime()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L864"}, {"id": "state_windowstate_windowstate_screenspacepixeltotimeareatime", "label": ".ScreenSpacePixelToTimeAreaTime()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L869"}, {"id": "state_windowstate_windowstate_trackspacepixeltotimeareatime", "label": ".TrackSpacePixelToTimeAreaTime()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L876"}, {"id": "state_windowstate_windowstate_offsettimearea", "label": ".OffsetTimeArea()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L886"}, {"id": "state_windowstate_windowstate_getscenereference", "label": ".GetSceneReference()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L893"}, {"id": "state_windowstate_windowstate_calculaterowrects", "label": ".CalculateRowRects()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L901"}, {"id": "state_windowstate_windowstate_armforrecord", "label": ".ArmForRecord()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L909"}, {"id": "state_windowstate_windowstate_unarmforrecord", "label": ".UnarmForRecord()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L921"}, {"id": "state_windowstate_windowstate_updaterecordingstate", "label": ".UpdateRecordingState()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L929"}, {"id": "state_windowstate_windowstate_istrackrecordable", "label": ".IsTrackRecordable()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L941"}, {"id": "state_windowstate_windowstate_isarmedforrecord", "label": ".IsArmedForRecord()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L947"}, {"id": "state_windowstate_windowstate_getarmedtrack", "label": ".GetArmedTrack()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L952"}, {"id": "state_windowstate_windowstate_checkrecordingstate", "label": ".CheckRecordingState()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L959"}, {"id": "state_windowstate_windowstate_oncurrentdirectorwillchange", "label": ".OnCurrentDirectorWillChange()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L970"}, {"id": "state_windowstate_windowstate_gatherproperties", "label": ".GatherProperties()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L980"}, {"id": "state_windowstate_windowstate_onstartpreview", "label": ".OnStartPreview()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L1009"}, {"id": "state_windowstate_windowstate_allowrecordingprefabpropertyoverridesfor", "label": ".AllowRecordingPrefabPropertyOverridesFor()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L1032"}, {"id": "state_windowstate_windowstate_onstoppreview", "label": ".OnStopPreview()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L1070"}, {"id": "state_windowstate_windowstate_processstartframependingupdates", "label": ".ProcessStartFramePendingUpdates()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.timeline@1.7.5\\Editor\\State\\WindowState.cs", "source_location": "L1094"}, {"id": "state_windowstate_windowstate_processendframependingupdates", "label": 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