1 line
10 KiB
JSON
1 line
10 KiB
JSON
{"nodes": [{"id": "e_unity_new_projects_juego_simulator_assets_project_scripts_code_sockets_socketiterator_cs", "label": "SocketIterator.cs", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L1"}, {"id": "sockets_socketiterator_socketiterator", "label": "SocketIterator", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L8"}, {"id": "monobehaviour", "label": "MonoBehaviour", "file_type": "code", "source_file": "", "source_location": ""}, {"id": "sockets_socketiterator_socketiterator_getinstance", "label": ".getInstance()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L11"}, {"id": "socketcontainer", "label": "SocketContainer", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L13"}, {"id": "socketpoint", "label": "SocketPoint", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L14"}, {"id": "baseinputprovider", "label": "BaseInputProvider", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L16"}, {"id": "sockets_socketiterator_socketiterator_awake", "label": ".Awake()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L18"}, {"id": "sockets_socketiterator_socketiterator_start", "label": ".Start()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L24"}, {"id": "sockets_socketiterator_socketiterator_setactivecontainer", "label": ".SetActiveContainer()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L56"}, {"id": "sockets_socketiterator_socketiterator_getcurrentactivesocket", "label": ".GetCurrentActiveSocket()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L68"}, {"id": "sockets_socketiterator_socketiterator_clearactivecontainer", "label": ".ClearActiveContainer()", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L74"}], "edges": [{"source": "e_unity_new_projects_juego_simulator_assets_project_scripts_code_sockets_socketiterator_cs", "target": "unityengine", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L1", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_assets_project_scripts_code_sockets_socketiterator_cs", "target": "sockets_socketiterator_socketiterator", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L8", "weight": 1.0}, {"source": "sockets_socketiterator_socketiterator", "target": "monobehaviour", "relation": "inherits", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L8", "weight": 1.0}, {"source": "sockets_socketiterator_socketiterator", "target": "sockets_socketiterator_socketiterator", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L10", "weight": 1.0, "context": "field"}, {"source": "sockets_socketiterator_socketiterator", "target": "sockets_socketiterator_socketiterator_getinstance", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L11", "weight": 1.0}, {"source": "sockets_socketiterator_socketiterator", "target": "socketcontainer", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L13", "weight": 1.0, "context": "field"}, {"source": "sockets_socketiterator_socketiterator", "target": "socketpoint", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L14", "weight": 1.0, "context": "field"}, {"source": "sockets_socketiterator_socketiterator", "target": "baseinputprovider", "relation": "references", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L16", "weight": 1.0, "context": "field"}, {"source": "sockets_socketiterator_socketiterator", "target": "sockets_socketiterator_socketiterator_awake", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L18", "weight": 1.0}, {"source": "sockets_socketiterator_socketiterator", "target": "sockets_socketiterator_socketiterator_start", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L24", "weight": 1.0}, {"source": "sockets_socketiterator_socketiterator", "target": "sockets_socketiterator_socketiterator_setactivecontainer", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L56", "weight": 1.0}, {"source": "sockets_socketiterator_socketiterator", "target": "sockets_socketiterator_socketiterator_getcurrentactivesocket", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L68", "weight": 1.0}, {"source": "sockets_socketiterator_socketiterator", "target": "sockets_socketiterator_socketiterator_clearactivecontainer", "relation": "method", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L74", "weight": 1.0}, {"source": "sockets_socketiterator_socketiterator_start", "target": "sockets_socketiterator_socketiterator_getinstance", "relation": "calls", "context": "call", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L26", "weight": 1.0}], "raw_calls": [{"caller_nid": "sockets_socketiterator_socketiterator_awake", "callee": "Destroy", "is_member_call": false, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L21"}, {"caller_nid": "sockets_socketiterator_socketiterator_start", "callee": "getCurrentInputProvider", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L26"}, {"caller_nid": "sockets_socketiterator_socketiterator_start", "callee": "LogWarning", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L30"}, {"caller_nid": "sockets_socketiterator_socketiterator_start", "callee": "AddListener", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L35"}, {"caller_nid": "sockets_socketiterator_socketiterator_start", "callee": "Is", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L37"}, {"caller_nid": "sockets_socketiterator_socketiterator_start", "callee": "CycleToNextSocket", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L41"}, {"caller_nid": "sockets_socketiterator_socketiterator_start", "callee": "CycleToPreviousSocket", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L43"}, {"caller_nid": "sockets_socketiterator_socketiterator_start", "callee": "GetActiveSocket", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L45"}, {"caller_nid": "sockets_socketiterator_socketiterator_start", "callee": "Log", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L48"}, {"caller_nid": "sockets_socketiterator_socketiterator_setactivecontainer", "callee": "ResetToFirstSocket", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L62"}, {"caller_nid": "sockets_socketiterator_socketiterator_setactivecontainer", "callee": "GetActiveSocket", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L63"}, {"caller_nid": "sockets_socketiterator_socketiterator_clearactivecontainer", "callee": "Highlight", "is_member_call": true, "source_file": "E:\\Unity New Projects\\Juego Simulator\\Assets\\_Project\\Scripts\\Code\\Sockets\\SocketIterator.cs", "source_location": "L77"}]} |