Files
JuegoSim/Assets/_Project/Scripts/Code/Movement Scripts/MultiSelectValidationCheck.cs
T
2026-07-21 08:56:10 +03:00

49 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
using System.Linq;
public class MultiSelectValidationCheck : MonoBehaviour
{
private SelectionManager selectionManager;
private RectTransform BarTransform;
private Vector2 OriginalBarTransform;
void Start()
{
selectionManager = SelectionManager.getInstance();
selectionManager.SelectionEvent.AddListener(SelectedItem);
BarTransform = GetComponent<RectTransform>();
OriginalBarTransform = BarTransform.anchoredPosition;
}
public void SelectedItem(IInteractable interactable)
{
Toggle[] Buttons = GetComponentsInChildren<Toggle>().Where((x) => x != transform).ToArray();
if (selectionManager.HasOneSelection())
{
foreach (Toggle button in Buttons)
{
if (button != null)
{
button.enabled = true;
}
}
BarTransform.DOAnchorPos(new Vector2(0, 0), 1.5f);
}
else
{
foreach (Toggle button in Buttons)
{
if (button != null)
{
button.enabled = false;
}
}
BarTransform.DOAnchorPos(OriginalBarTransform, 1.5f);
}
}
}