22 lines
488 B
C#
22 lines
488 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class BlockNode
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{
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public BlockData blockData;
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public Vector3 position;
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public Quaternion rotation;
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public BlockNode matchedNode;
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public BlockNode(BlockData blockData, Vector3 position, Quaternion rotation)
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{
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this.blockData = blockData;
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this.position = position;
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this.rotation = rotation;
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this.matchedNode = null;
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}
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}
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