Files
JuegoSim/Assets/Editor/EditorFeatures/PlaneSelector.cs
T
2026-07-21 08:56:10 +03:00

52 lines
1005 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public enum PlaneAxis
{
XZ = 0,
XY = 1,
YZ = 2
}
[System.Serializable]
public class PlaneSelection
{
public PlaneAxis planeAxis;
public GameObject WorldGrid;
}
public class PlaneSelector : MonoBehaviour
{
public TMP_Dropdown planeAxisDropDown;
public PlaneSelection[] PlaneAxis;
private void Start()
{
planeAxisDropDown.onValueChanged.AddListener(OnPlaneAxisChanged);
UpdatePlaneVisibility();
}
private void OnPlaneAxisChanged(int index)
{
UpdatePlaneVisibility();
}
private void UpdatePlaneVisibility()
{
foreach (var plane in PlaneAxis)
{
if (plane.planeAxis == (PlaneAxis)planeAxisDropDown.value)
{
plane.WorldGrid.SetActive(true);
}
else
{
plane.WorldGrid.SetActive(false);
}
}
}
}