Files
JuegoSim/-o/InteractionLayer/Managers/GhostExtensions/GhostMovementContext.puml
T
2026-07-21 08:56:10 +03:00

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@startuml
struct GhostMovementContext {
+ <<readonly>> GhostTransform : Transform
+ <<readonly>> SurfacePoint : Vector3
+ <<readonly>> SurfaceNormal : Vector3
+ <<readonly>> MySocket : SocketPoint
+ <<readonly>> TargetSocket : SocketPoint
+ <<readonly>> AttachPoint : Transform
+ <<readonly>> FollowSpeed : float
+ <<readonly>> HeightOffset : float
+ <<readonly>> AlignToSurfaceNormal : bool
+ <<readonly>> SnapRotation : bool
+ RotationAxis : Vector3
+ GhostMovementContext(ghostTransform:Transform, surfacePoint:Vector3, surfaceNormal:Vector3, mySocket:SocketPoint, targetSocket:SocketPoint, attachPoint:Transform, followSpeed:float, heightOffset:float, alignToSurfaceNormal:bool, snapRotation:bool)
}
@enduml