Files
2026-07-21 08:56:10 +03:00

60 lines
1.9 KiB
Plaintext

@startuml
class mainComponent {
}
class blockSettings {
}
class PrefabCreatorSettings {
+ SavePath : string = "Assets/_Project/Prefabs"
+ Name : string = "Block"
+ IteratedNumbering : bool = false
+ Suffix : string = " vX"
+ OverwriteExisting : bool = false
}
class GrabInteractableSettings {
+ Test : string
}
class MechanicalBlockSettings {
+ Test : string
}
class AttachableBlockSettings {
}
class SocketContainerSettings {
+ Test : string
}
class ValidatorSettings {
}
class SocketPointSettings {
+ SocketRadius : float
}
class MiscSettings {
}
mainComponent --> "GInteract" MonoScript
mainComponent --> "MBlock" MonoScript
mainComponent --> "ABlock" MonoScript
mainComponent --> "SContain" MonoScript
mainComponent --> "PValidate" MonoScript
mainComponent --> "SPoint" MonoScript
mainComponent --> "CInit" MonoScript
blockSettings --> "grabInteractable" GrabInteractableSettings
blockSettings --> "mechanicalBlock" MechanicalBlockSettings
blockSettings --> "attachableBlock" AttachableBlockSettings
blockSettings --> "socketContainer" SocketContainerSettings
blockSettings --> "validator" ValidatorSettings
blockSettings --> "socketPoint" SocketPointSettings
blockSettings --> "MiscellaneousSettings" MiscSettings
ScriptableObject <|-- PrefabCreatorSettings
PrefabCreatorSettings --> "MainComponents" mainComponent
PrefabCreatorSettings --> "BlockSettings" blockSettings
PrefabCreatorSettings --> "categoryData" CategoryData
blockSettings +-- GrabInteractableSettings
blockSettings +-- MechanicalBlockSettings
blockSettings +-- AttachableBlockSettings
AttachableBlockSettings --> "Type" BlockType
blockSettings +-- SocketContainerSettings
blockSettings +-- ValidatorSettings
ValidatorSettings --> "CollisionLayerMask" LayerMask
blockSettings +-- SocketPointSettings
blockSettings +-- MiscSettings
MiscSettings --> "BlockLayer" LayerMask
@enduml