Files
JuegoSim/graphify-out/cache/ast/534ba1a72cdaa4fc4a2a1563e014a0aaf8f8aa71827b28dad9169e48296aa34e.json
2026-07-21 08:56:10 +03:00

1 line
3.1 KiB
JSON

{"nodes": [{"id": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_runtime_visualscripting_flow_framework_events_physics_oncollisionstay_cs", "label": "OnCollisionStay.cs", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Events\\Physics\\OnCollisionStay.cs", "source_location": "L1"}, {"id": "physics_oncollisionstay_unity_visualscripting", "label": "Unity.VisualScripting", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Events\\Physics\\OnCollisionStay.cs", "source_location": "L3"}, {"id": "physics_oncollisionstay_oncollisionstay", "label": "OnCollisionStay", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Events\\Physics\\OnCollisionStay.cs", "source_location": "L9"}, {"id": "collisioneventunit", "label": "CollisionEventUnit", "file_type": "code", "source_file": "", "source_location": ""}], "edges": [{"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_runtime_visualscripting_flow_framework_events_physics_oncollisionstay_cs", "target": "system", "relation": "imports", "context": "import", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Events\\Physics\\OnCollisionStay.cs", "source_location": "L1", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_runtime_visualscripting_flow_framework_events_physics_oncollisionstay_cs", "target": "physics_oncollisionstay_unity_visualscripting", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Events\\Physics\\OnCollisionStay.cs", "source_location": "L3", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_runtime_visualscripting_flow_framework_events_physics_oncollisionstay_cs", "target": "physics_oncollisionstay_oncollisionstay", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Events\\Physics\\OnCollisionStay.cs", "source_location": "L9", "weight": 1.0}, {"source": "physics_oncollisionstay_oncollisionstay", "target": "collisioneventunit", "relation": "inherits", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Runtime\\VisualScripting.Flow\\Framework\\Events\\Physics\\OnCollisionStay.cs", "source_location": "L9", "weight": 1.0}], "raw_calls": []}