Files
2026-07-21 08:56:10 +03:00

22 lines
488 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class BlockNode
{
public BlockData blockData;
public Vector3 position;
public Quaternion rotation;
public BlockNode matchedNode;
public BlockNode(BlockData blockData, Vector3 position, Quaternion rotation)
{
this.blockData = blockData;
this.position = position;
this.rotation = rotation;
this.matchedNode = null;
}
}