Files
2026-07-21 08:56:10 +03:00

32 lines
780 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class HoveredUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
private GhostManagerV2 ghostManager;
private void Start()
{
ghostManager = GhostManagerV2.getInstance();
}
public void OnPointerEnter(PointerEventData eventData)
{
ghostManager.clearGhost();
ghostManager.setDrag(false);
if (!InputModeManager.Is(InputMode.UI))
InputModeManager.Push(InputMode.UI);
}
public void OnPointerExit(PointerEventData eventData)
{
ghostManager.setupBlock();
ghostManager.setDrag(true);
InputModeManager.Pop(InputMode.UI);
}
}