Files
2026-07-21 08:56:10 +03:00

14 lines
336 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "BlockData", menuName = "Blocks/Block Data", order = 51)]
public class BlockData : ScriptableObject
{
[Header("Block Info")]
public string blockName;
public GameObject blockPrefab;
public CategoryData associatedCategory;
[Header("Icon")]
public Texture2D icon;
}