Files
2026-07-21 08:56:10 +03:00

27 lines
660 B
C#

using System;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace FolderIcons
{
[CreateAssetMenu (fileName = "Folder Icon Manager", menuName = "Scriptables/Others/Folder Manager")]
public class FolderIconSettings : ScriptableObject
{
[Serializable]
public class FolderIcon
{
public DefaultAsset folder;
public Texture2D folderIcon;
public Texture2D overlayIcon;
}
//Global Settings
public bool showOverlay = true;
public bool showCustomFolder = true;
public FolderIcon[] icons;
}
}