Files
2026-07-21 08:56:10 +03:00

50 lines
1.9 KiB
C#

using HierarchyIcons;
using UnityEngine;
using UnityEditor;
namespace CGHierarchyIconsEditor
{
[InitializeOnLoad]
public class ShowIconOnHierarchyView
{
const float MAX_ICON_SIZE = 16;
static ShowIconOnHierarchyView()
{
EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemCallback;
}
static void HierarchyWindowItemCallback(int instanceID, Rect selectionRect)
{
GameObject gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
if (gameObject == null)
return;
HierarchyIcon[] hierarchyIcons = gameObject.GetComponents<HierarchyIcon>();
foreach (HierarchyIcon hierarchyIcon in hierarchyIcons)
{
Texture2D icon = hierarchyIcon.icon ? hierarchyIcon.icon : TextureHelper.NO_ICON;
float width = Mathf.Min(icon.width, MAX_ICON_SIZE);
float height = Mathf.Min(icon.height, MAX_ICON_SIZE);
// get the starting x position based on the direction
float x = selectionRect.x;
if (hierarchyIcon.direction == HierarchyIcon.Direction.LeftToRight)
x += hierarchyIcon.position * MAX_ICON_SIZE;
else
x += (selectionRect.width - width) - hierarchyIcon.position * MAX_ICON_SIZE;
// draw the icon
Rect rect = new Rect(x, selectionRect.y, width, height);
GUI.DrawTexture(rect, icon);
// set link cursor
EditorGUIUtility.AddCursorRect(rect, MouseCursor.Link);
// and draw a button for change the icon and display the tooltip
if (GUI.Button(rect, new GUIContent(string.Empty, hierarchyIcon.tooltip), EditorStyles.label))
PopupWindow.Show(rect, new PickIconWindow(hierarchyIcon));
}
}
}
}