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2026-07-21 08:56:10 +03:00

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@startuml
class ModelCheckManager {
- {static} instance : ModelCheckManager
+ {static} getInstance() : ModelCheckManager
- environment : Environment
- blocksMap : BlocksMap
- currentMap : BlocksMap
- validNodes : long
- invalidNodes : long
- totalNodes : long
+ OnAllValidEvent : UnityEvent
+ OnValidNodeEvent : UnityEvent
+ OnInvalidNodeEvent : UnityEvent
+ newMapName : string = "NewBlocksMap"
- debug : bool = false
+ setBlockMap(map:BlocksMap) : void
- Start() : void
+ Initialize() : void
- createBlockNode(blockData:BlockData, position:Vector3, rotation:Quaternion) : BlockNode
- Awake() : void
+ addNode(node:BlockNode) : void
+ removeNode(blockName:string, position:Vector3) : void
- tryMarkNode(node:BlockNode) : bool
- matchRotation(node1:BlockNode, node2:BlockNode) : bool
- debugisValid(node:BlockNode) : void
}
MonoBehaviour <|-- ModelCheckManager
@enduml