{"nodes": [{"id": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_editor_visualscripting_state_flow_stateunitdescriptor_cs", "label": "StateUnitDescriptor.cs", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Editor\\VisualScripting.State\\Flow\\StateUnitDescriptor.cs", "source_location": "L1"}, {"id": "flow_stateunitdescriptor_unity_visualscripting", "label": "Unity.VisualScripting", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Editor\\VisualScripting.State\\Flow\\StateUnitDescriptor.cs", "source_location": "L1"}, {"id": "flow_stateunitdescriptor_stateunitdescriptor", "label": "StateUnitDescriptor", "file_type": "code", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Editor\\VisualScripting.State\\Flow\\StateUnitDescriptor.cs", "source_location": "L3"}, {"id": "nesterunitdescriptor", "label": "NesterUnitDescriptor", "file_type": "code", "source_file": "", "source_location": ""}], "edges": [{"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_editor_visualscripting_state_flow_stateunitdescriptor_cs", "target": "flow_stateunitdescriptor_unity_visualscripting", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Editor\\VisualScripting.State\\Flow\\StateUnitDescriptor.cs", "source_location": "L1", "weight": 1.0}, {"source": "e_unity_new_projects_juego_simulator_library_packagecache_com_unity_visualscripting_1_9_0_editor_visualscripting_state_flow_stateunitdescriptor_cs", "target": "flow_stateunitdescriptor_stateunitdescriptor", "relation": "contains", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Editor\\VisualScripting.State\\Flow\\StateUnitDescriptor.cs", "source_location": "L3", "weight": 1.0}, {"source": "flow_stateunitdescriptor_stateunitdescriptor", "target": "nesterunitdescriptor", "relation": "inherits", "confidence": "EXTRACTED", "source_file": "E:\\Unity New Projects\\Juego Simulator\\Library\\PackageCache\\com.unity.visualscripting@1.9.0\\Editor\\VisualScripting.State\\Flow\\StateUnitDescriptor.cs", "source_location": "L3", "weight": 1.0}], "raw_calls": []}