using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.UI; using System.Linq; public class MultiSelectValidationCheck : MonoBehaviour { private SelectionManager selectionManager; private RectTransform BarTransform; private Vector2 OriginalBarTransform; void Start() { selectionManager = SelectionManager.getInstance(); selectionManager.SelectionEvent.AddListener(SelectedItem); BarTransform = GetComponent(); OriginalBarTransform = BarTransform.anchoredPosition; } public void SelectedItem(IInteractable interactable) { Toggle[] Buttons = GetComponentsInChildren().Where((x) => x != transform).ToArray(); if (selectionManager.HasOneSelection()) { foreach (Toggle button in Buttons) { if (button != null) { button.enabled = true; } } BarTransform.DOAnchorPos(new Vector2(0, 0), 1.5f); } else { foreach (Toggle button in Buttons) { if (button != null) { button.enabled = false; } } BarTransform.DOAnchorPos(OriginalBarTransform, 1.5f); } } }