using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class BlockNode { public BlockData blockData; public Vector3 position; public Quaternion rotation; public BlockNode matchedNode; public BlockNode(BlockData blockData, Vector3 position, Quaternion rotation) { this.blockData = blockData; this.position = position; this.rotation = rotation; this.matchedNode = null; } }