using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityEngine.UIElements; public class UIInteractable : BaseInteractable, IPointerDownHandler { private UIManager uIManager; [SerializeField] private BlockData blockData; // private Button uIButton; private bool isSelected = false; private Color originalColor; private void Start() { uIManager = UIManager.getInstance(); // uIButton = GetComponent