@startuml class DOTweenModulePhysics <> { + {static} DOMove(target:Rigidbody, endValue:Vector3, duration:float, snapping:bool) : TweenerCore + {static} DOMoveX(target:Rigidbody, endValue:float, duration:float, snapping:bool) : TweenerCore + {static} DOMoveY(target:Rigidbody, endValue:float, duration:float, snapping:bool) : TweenerCore + {static} DOMoveZ(target:Rigidbody, endValue:float, duration:float, snapping:bool) : TweenerCore + {static} DORotate(target:Rigidbody, endValue:Vector3, duration:float, mode:RotateMode) : TweenerCore + {static} DOLookAt(target:Rigidbody, towards:Vector3, duration:float, axisConstraint:AxisConstraint, up:Vector3?) : TweenerCore + {static} DOJump(target:Rigidbody, endValue:Vector3, jumpPower:float, numJumps:int, duration:float, snapping:bool) : Sequence + {static} DOPath(target:Rigidbody, path:Vector3[], duration:float, pathType:PathType, pathMode:PathMode, resolution:int, gizmoColor:Color?) : TweenerCore + {static} DOLocalPath(target:Rigidbody, path:Vector3[], duration:float, pathType:PathType, pathMode:PathMode, resolution:int, gizmoColor:Color?) : TweenerCore } @enduml