using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Block : MonoBehaviour { [SerializeField] private BlockData blockData; private string blockId; public abstract void setupBlock(); public abstract void simulate(); public BlockData getBlockData() { return blockData; } public void SetBlockData(BlockData BD) => blockData = BD; public void setBlockId(string id) { blockId = id; } public string getBlockId() { return blockId; } }