using DependencyInjection.ScriptableObjects;
using UnityEngine;
///
/// Concrete ScriptableObject anchor for IPlacementHandler.
/// Injected at runtime so consumers always hold a stable typed reference
/// and can react to handler swaps via the OnValueChanged event.
///
[CreateAssetMenu(fileName = "GhostAnchor", menuName = "Dependency Injection/Ghost Anchor")]
public class GhostAnchor : RuntimeAnchor
{
}