Initial commit
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@startuml
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class GhostManager {
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+ {static} getInstance() : GhostManager
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+ SetMovementStrategy(strategy:IGhostMovementStrategy) : void
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+ setDrag(drag:bool) : void
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+ ForcePlace() : void
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+ SetupBlock(blockData:BlockData) : void
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+ SetupExistingBlock(sourceObject:GameObject, strategy:IGhostMovementStrategy) : void
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+ HasActiveGhost() : bool
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+ isGhost(obj:GameObject) : bool
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+ ClearGhost() : void
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+ ClearGhostData() : void
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+ onClearAddListener(action:UnityAction) : void
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+ setupBlock(blockData:BlockData) : void
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+ clearGhost() : void
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+ clearGhostData() : void
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}
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MonoBehaviour <|-- GhostManager
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GhostManager --> "GhostTransform" Transform
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@enduml
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