Initial commit
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@@ -0,0 +1,11 @@
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@startuml
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abstract class Block {
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+ {abstract} setupBlock() : void
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+ {abstract} simulate() : void
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+ getBlockData() : BlockData
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+ SetBlockData(BD:BlockData) : void
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+ setBlockId(id:string) : void
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+ getBlockId() : string
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}
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MonoBehaviour <|-- Block
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@enduml
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@@ -0,0 +1,9 @@
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@startuml
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class BlockData {
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+ blockName : string
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}
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ScriptableObject <|-- BlockData
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BlockData --> "blockPrefab" GameObject
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BlockData --> "associatedCategory" CategoryData
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BlockData --> "icon" Texture2D
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@enduml
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@@ -0,0 +1,7 @@
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@startuml
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class BlockFactory {
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+ {static} getInstance() : BlockFactory
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+ createblock(prefabId:string, position:Vector3, rotation:Quaternion, id:string, layerDiff:bool) : GameObject
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}
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MonoBehaviour <|-- BlockFactory
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@enduml
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@@ -0,0 +1,10 @@
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@startuml
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class CategoryData {
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+ ID : string
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}
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class "List`1"<T> {
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}
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ScriptableObject <|-- CategoryData
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CategoryData --> "blocks<BlockData>" "List`1"
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CategoryData --> "icon" Sprite
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@enduml
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@@ -0,0 +1,7 @@
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@startuml
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class CodingBlock {
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+ <<override>> setupBlock() : void
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+ <<override>> simulate() : void
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}
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Block <|-- CodingBlock
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@enduml
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@@ -0,0 +1,7 @@
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@startuml
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class ElectricalBlock {
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+ <<override>> setupBlock() : void
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+ <<override>> simulate() : void
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}
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Block <|-- ElectricalBlock
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@enduml
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@@ -0,0 +1,18 @@
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@startuml
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class Environment {
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+ {static} getInstance() : Environment
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+ getBlockRegistry() : Dictionary<String, Block>
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+ addBlock(block:Block, existingUUID:string) : void
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+ removeBlock(uuid:string) : void
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+ applyChanges() : void
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+ completeDestroyBlock(block:Block) : void
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+ getBlock(uuid:string) : Block
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+ clearEnvironment() : void
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}
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class "UnityEvent`1"<T> {
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}
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MonoBehaviour <|-- Environment
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Environment --> "onBlockAddedEvent<Block>" "UnityEvent`1"
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Environment --> "onBlockRemovedEvent<Block>" "UnityEvent`1"
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Environment --> "onChangeEvent" UnityEvent
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@enduml
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@@ -0,0 +1,7 @@
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@startuml
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class MechanicalBlock {
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+ <<override>> setupBlock() : void
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+ <<override>> simulate() : void
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}
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Block <|-- MechanicalBlock
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@enduml
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@@ -0,0 +1,7 @@
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@startuml
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class MechanicalJoint {
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+ <<override>> setupBlock() : void
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+ <<override>> simulate() : void
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}
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Block <|-- MechanicalJoint
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@enduml
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